Nathan Peyton
Nathan Peyton
Director of Game Production | Creative Director
Melbourne, Australia

Summary

Director of Creative Production with 10+ years across games, real-time production and game marketing. I lead creative and technical teams from concept to launch, combining art direction and game design with the production that gets games live and keeps them running.

My work spans visual development, 2D/3D art direction, CG cinematics, Unreal Engine 5 virtual production and motion capture, alongside sprint planning, release management and live operations. I’ve directed launch trailers for Star Wars and Lord of the Rings mobile titles, led creative for global campaigns with major publishers, and managed delivery for teams of 130+ artists and designers.

Outside my day-to-day role, I design and build my own game prototypes.
Based in Melbourne, Australia

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Skills

Creative DirectionGame DesignArt DirectionTeam LeadershipUnreal EngineReal-Time ProductionVirtual ProductionCinematic ProductionVisual DevelopmentConcept DevelopmentGDD DevelopmentLive OpsUser AcquisitionPipeline DevelopmentVendor ManagementUA MarketingStakeholder ManagementGame Production

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Three.js
Three.js
Photoshop
Photoshop
After Effects
After Effects
Blender
Blender
Maya
Maya
Cinema 4D
Cinema 4D
Houdini
Houdini
EmberGen
EmberGen
Spine 2D
Spine 2D
Substance 3D Painter
Substance 3D Painter
Figma
Figma
Jira
Jira
Slack
Slack