Director of Creative Production with 10+ years across games, real-time production and game marketing. I lead creative and technical teams from concept to launch, combining art direction and game design with the production that gets games live and keeps them running.
My work spans visual development, 2D/3D art direction, CG cinematics, Unreal Engine 5 virtual production and motion capture, alongside sprint planning, release management and live operations. I’ve directed launch trailers for Star Wars and Lord of the Rings mobile titles, led creative for global campaigns with major publishers, and managed delivery for teams of 130+ artists and designers.
Outside my day-to-day role, I design and build my own game prototypes.
Based in Melbourne, Australia