Creative Director and Game Design Lead with 10+ years across iGaming, video games, real-time production, cinematics, and performance creative. I lead end-to-end creative development across game vision, gameplay, art direction, GDDs, prototyping, production pipelines, and launch assets. My background spans UE5 gameplay, virtual production, real-time mocap, live-ops, CG cinematics, and UA creative, with a strong focus on building robust systems, aligning teams, and delivering high-quality work on time and on budget.